Quomnif

Quomnif:  God of War, Archery, Adventure, the Sun, Beast Taming. Consort of Rueissa. Domains: War, Light, Nature, Fire. Once a Demigod of the Giant Pantheon, Quomnif was adopted by humanity after they lost their protector. Quomnif subdued the mad sun serpent and usurped his role as a sun god. After his fiery fight with Ketzal, Quomnif adopted archery and made several improvements to the weapon. It was he who taught archery to the elves to assist them in their wars against the dragons.

Center of Worship:  Worship of Quomnif is widespread among mortals, but is especially common in human and elvish lands. The Natsuta Khanate is the home to the oldest and most important of his temples.

Presence in Sairland:

Religions:  Church of the Astral Court (large international religion that includes Quomnif in their core pantheon)

Holidays:  on the Summer Solstice Qoumnif fights the growing power of the Sun Serpent and subdues him for another year.

Afterlife:  Quomnif technically maintains a residence in the Astral Court, but is seldom there. His worshipers are admitted to his sunlit wilderness beyond the eternal starlight of the court were they can fish, and hunt and ride to the hearts’ content. Adventurers that catch his attention in life through their daring and skill are often invited to join his band of companions on their adventures across creation. Quomnif prefers not to handle much of the day to day operations of being a Sun God, and delegates those affairs to trusted servants who were Sun Priests in life.